Running 65 with a DH friend I was able to peel and stun lock most everything and allow him to focus more on pure dps.
I don't see the build as a solo progress spec but more as an amazing utility spec for group saders. Single target though (RG) I had a hell of a time keeping Aquila up and would often die to incidental damage. Retried the build with unstoppable force and it definitely helps with wrath starvation and maintaining aquila's buff. I'll have to retry it once I find some crit/crit dmg rolled endless walk. I've hit the wall with F + R in the high 60s with an ancient flense, losing out on CoE is too big a dps loss. Effectively negating the purpose of addendum.
#Diablo 3 sweep attack enhancing items update#
Interesting update for anyone thinking of using Akkhan's addendum and Roland's, you still need prophet runed to make the Roland 2p consider champion as a defensive spell and therefore, reduce the cd. Stat Priority: Lightning % CHC CHD Socket.Stat Priority: Str CHC Skill: Sweep Socket.Please, support Blizzplanet on Patreon (monthly) or PayPal (once), and follow us on Twitter, Facebook, YouTube, and Twitch for daily Blizzard games news updates.Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30–40 %, stacking up to 5 times. When fully charged, Sweep Attack will also knock enemies away. Charging longer increases range, and damage up to 3764. Sweep a mystical flail through enemies in front of you, dealing 2971 damage. Players can only be affected by Spinning Shield once every 3 sec. The shield will return to you, pulling enemies in its path to you and dealing an additional 3245 damage. Hurl a spinning shield, inflicting 4868 damage to all enemies in its path. Players will only be Blinded if they are facing you. Light erupts from your shield, dealing 3162 damage and Binding all enemies in front of you for 3 sec. Enemies colliding with terrain will be Stunned for 3 sec. Duration reduced to 3 sec on players.Ĭharge forward with your shield, pushing all enemies in your path and inflicting 6813 damage. The chains Stun enemies for 8 sec, but are dispelled by damage. Throw holy chains that bounce between enemies, striking up to 6 targets and dealing 4188 damage to each. The center of the area will explode after a short time, dealing 3321 damage to all nearby enemies and Stunning them for 3 sec. Pass judgement on all enemies within an area, dealing 4292 damage and Slowing them by 50% for 3 sec. Critical Hit Chance over 100% will grant up to 50% additional Critical Hit Damage.
Plant a holy banner that inspires nearby allies for 11.2 sec, increasing Critical Hit Chance by 100%, but decreasing Critical Hit Damage to 150% instead of double. Activate again to launch yourself into the heavens and come crashing down at the sword's location, dealing 6182 damage to all nearby enemies and retrieving the sword. Impale your holy sword at a location where it deals 6097 damage over 5 sec to all nearby enemies. Holy chains will bind up to 8 nearby monsters and drag them as you ride for 2086 damage. Mount a celestial war horse for 6 sec, dispelling all movement impairing effects, increasing your movement speed by 65%, and replacing your Primary Attack with a strike for 2838 damage. Activate again to detonate early, but for less damage in a smaller radius.Ĭall down a beam of holy light from the heavens, protecting you and all nearby allies with damage immunity for 3 sec.Ĭonsecrate the ground around you, dealing 12552 damage to all nearby enemies over 6 sec. You also gain a shield that absorbs damage equal to 20% of your max Life for 3 sec.īuild up a massive explosion, dealing 5427 damage to all nearby enemies after 3 sec. Each enemy killed grants 1% increased Sacred Fire damage for 240 sec stacking up to 10 times. (ULTIMATE): Burning Heart: Enhance Sacred Fire for 12 sec, increasing damage done to 6387 to 9224. Ignite the air with holy flames from your weapon, dealing 4683 to 7494 damage to an enemy and 25% as much to all other enemies in front of you. You also gain a shield that absorbs damage equal to 20% of your max Life for 3 sec.
(ULTIMATE): Counterattack Storm: Enhance Punish for 12 se, striking all enemies in front of you, increasing its damage per hit to 3541 to 4301, and increasing its Block Chance bonus. Strike an enemy for 2580 to 3096 damage and gain Hardened Senses, increasing your Block Chance by 30% for 2 sec. These are the Crusader skills in Diablo Immortal (closed alpha).